Re: Interactive session examples
Here is a second example.
In this experiment the dialog manager challenges the user with randomly selected prompts from the grammar. User then enunciates the prompt and the DM evaluates whether it heard what was expected. If true it just says "OK" and moves on to the next. When there is an error, things get a bit more complicated.
Using this method, some of the errors are generated by my failure to understand what the festival voice enunciates. There are ways around this.
Mono channel, about 3 MB, 5 minutes playing time. In this sample there are some deliberate pops generated by the DM to indicate that it is ready for a new sample recording.
--- (Edited on 3/6/2012 10:42 am [GMT-0600] by colbec) ---